Living Vessel
Different values: 7
=====================================
object {Living Vessel}
    _id : string {Living Vessel._id} (all different values)
    folder : string {Living Vessel.folder} (same value: AU3yaTStxGQtE2Cr)
    img : string {Living Vessel.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Living Vessel.name} (all different values)
    system : object {Living Vessel.system}
        actionType : object {Living Vessel.system.actionType}
            value : string {Living Vessel.system.actionType.value} (2 different values)
                passive (x2)
                action (x5)
        actions : object {Living Vessel.system.actions}
            [value] : integer {Living Vessel.system.actions.value} (2 different values)
                1 (x3)
                2 (x2)
        category : string {Living Vessel.system.category} (same value: class)
        description : object {Living Vessel.system.description}
            value : string {Living Vessel.system.description.value} (all different values)
        level : object {Living Vessel.system.level}
            value : integer {Living Vessel.system.level.value} (5 different values)
                4 (x1)
                8 (x3)
                2 (x1)
                6 (x1)
                16 (x1)
        prerequisites : object {Living Vessel.system.prerequisites}
            value : array<object> {Living Vessel.system.prerequisites.value}
                Length: min=0 max=2
                Value type: object {Living Vessel.system.prerequisites.value.[]}
                    value : string {Living Vessel.system.prerequisites.value.[].value} (4 different values)
                        Living Vessel Dedication (x6)
                        your entity is a demon (x1)
                        your entity is a fey (x1)
                        your entity is an aberration or outer entity (x1)
        publication : object {Living Vessel.system.publication}
            license : string {Living Vessel.system.publication.license} (same value: OGL)
            remaster : boolean {Living Vessel.system.publication.remaster} (same value: False)
            title : string {Living Vessel.system.publication.title} (same value: Pathfinder Dark Archive)
        rules : ###FoundryRulesObject###
        traits : object {Living Vessel.system.traits}
            rarity : string {Living Vessel.system.traits.rarity} (2 different values)
                common (x6)
                rare (x1)
            value : array<string> {Living Vessel.system.traits.value}
                Length: min=1 max=4
                Value type: string {Living Vessel.system.traits.value.[]} (11 different values)
                    archetype (x7)
                    manipulate (x1)
                    poison (x1)
                    illusion (x1)
                    primal (x1)
                    visual (x1)
                    dedication (x1)
                    concentrate (x2)
                    healing (x1)
                    vitality (x1)
                    polymorph (x1)
        [frequency] : object {Living Vessel.system.frequency}
            max : integer {Living Vessel.system.frequency.max} (same value: 1)
            per : string {Living Vessel.system.frequency.per} (2 different values)
                PT1H (x2)
                day (x1)
        [selfEffect] : object {Living Vessel.system.selfEffect}
            name : string {Living Vessel.system.selfEffect.name} (same value: Spell Effect: Mirror Image)
            uuid : string {Living Vessel.system.selfEffect.uuid} (same value: Compendium.pf2e.spell-effects.Item.Spell Effect: Mirror Image)
    type : string {Living Vessel.type} (same value: feat)